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My entry for Ubisoft Toronto's 2021 NEXT Level Design Competition. Here you can see my MDD which got me to round two, my playtest reports and the final playable .exe made in Unreal. This is a first person shooter mission which is set in an exaggerated future with the backdrop of an iconic Toronto location: Roundhouse Park. 

The WreckRoom

Tools Used: Unreal, Procreate, Word, Visio

The WreckRoom

Magnetism

Order For Two 

Art Gallery 

A single player  top-down 3D puzzle game with a focus on physics-based puzzle solving. You will explore a haunted mine in search of gems and glory. As Magnus you are unstoppable with your powerful Magnet Gun. 

Tools Used:

Unity, Google Suite, Procreate, Jira

 A single-player platformer designed for all player types. You must control two avatars simultaneously in an effort to solve puzzles, climb platforms and have fun! Reach the top of the stage on time to successfully deliver the pizza. 

Tools Used:

Unity, Photoshop, Word

A collection of some of my most prominent pieces made over my 5 years of designing. 

See examples of character art, graphic design, illustrations and info-graphics I have made to see whether you like my style for a project or commission. 

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